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 HG Castlar

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Jazka
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Posts : 19
Join date : 2008-11-28

HG Castlar Empty
PostSubject: HG Castlar   HG Castlar Icon_minitimeSat Jan 31, 2009 8:40 am

Essential Stats:
165 con
145 int
rest are base.

In-Game runes:
Dark Knight
Bounty hunter
40 int
25 con

At creation take 5 from all, apply Wizard app, then take brilliant mind. Bump the possible leftover points to int.

sword 100%
HA 100%
Block 140% (aim for gold)
Toughness around 76%
Thaum 150% (gold)

Purge Sin JM
Cleansing Flame GM
Blessed Zeal GM
Invoke the Sacred flame 1 train
(touch of martyr 1 train) Optional
Sway the balance GM
Curse of Sloth 1 train
Saint Malorn's Wrath 1 train (no point placing more)
Consume Wickedness GM
Wings of Seraphim GM

@ 75 youll be looking at:
over 5k hp (buffed)
1.9k ATR (buffed)

Cast DoT's and purge sin, dont rush to melee because you are not a melee Toon. The AoE is basically only for mob killing, but it might prove useful on certain situations even on PvP.

Run\Walk tactic is crucial for your survival. If you are in walk mode during casting spell you can regain 40-45 mana which basically cuts the casting Cleansing Flame cost by more then a half. In wings mana return will be even better.
Useful info: Incoming HG rage nerf wont hurt this template much because stun\pb is all you need.


Equipment:
runed\int, runed\thaum, runed of power. <-- making changes here (all runed of thaum) would increase your atr which i strongly advise.

There ya go! Played right, in the hands of an experienced player, im sure he can be devastating.
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